Rhys,
Product Designer
Working across research, interface, and the visual detail that decides whether something feels finished.
Now
Product Designer at Fieldstone
Currently
Open to select projects
I started as the person on a three-person team who happened to be decent at both talking to users and drawing the thing they described. Loop taught me to design without evidence to lean on.
Fieldstone taught me the harder version: changing something that already works. Most of what I do now isn’t inventing a screen from nothing — it’s finding the one decision, three years old and unquestioned, that’s quietly making everything downstream worse.
Expertise & Capability
End-to-end creative direction spanning visual identity, digital design systems, and interactive experiences.
Beyond the Work
Neither of these has taught me anything useful about product design, which might be exactly why I keep doing them.
FAQs
What's the first thing that happens once we start?
What does the process actually look like?
How long does a project usually take?
What if we're not sure design is even the right move yet?
How do we get started?



